PS: unless you are on Windows that is... incoming needs to locally build 
clang-fastcomp, and I never got that working on Windows (not sure if this 
has changed since I tried it last).

Am Montag, 24. August 2015 17:15:18 UTC+2 schrieb Floh:
>
> If you use the emscripten SDK (
> https://kripken.github.io/emscripten-site/docs/tools_reference/emsdk.html), 
>  the following should work:
>
> > ./emsdk update
> > ./emsdk list
> ...
> > ./emsdk install sdk-incoming-64bit
> > ./emsdk activate sdk-incoming-64bit
>
>
> Am Montag, 24. August 2015 10:57:48 UTC+2 schrieb Sergey Solozhentsev:
>>
>> could you tell me url where I can read how to setup incoming branch on my 
>> pc?
>>
>> On Fri, Aug 21, 2015 at 10:16 PM, Alon Zakai <[email protected]> wrote:
>>
>>> Thanks for the files. This was a bug in the backend, fixed on incoming. 
>>> I verified this project builds ok now.
>>>
>>> On Fri, Aug 21, 2015 at 1:27 AM, Sergey Solozhentsev <
>>> [email protected]> wrote:
>>>
>>>> I prepared archive with all files I use
>>>>
>>>>
>>>> https://drive.google.com/file/d/0B1PbczW6QMAyc19SQXBRTFhxcjg/view?usp=sharing
>>>>
>>>> command line
>>>> emcc loader.bc libs.bc __file0.bc __file1.bc __file2.bc __file3.bc 
>>>> __file4.bc __file5.bc __file6.bc __file7.bc @game_link.config -o 
>>>> html/game.js
>>>>
>>>> I hope it is enough
>>>>
>>>> On Thu, Aug 20, 2015 at 5:26 PM, Bruce Mitchener <[email protected]> 
>>>> wrote:
>>>>
>>>>> Hello,
>>>>>
>>>>> On Thu, Aug 20, 2015 at 7:23 PM, Sergey Solozhentsev <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi
>>>>>>
>>>>>> I have strange eror on the latest version of emscripten
>>>>>>
>>>>>> LLVM ERROR: CE->getOpcode() == Instruction::BitCast
>>>>>>
>>>>>
>>>>> This is the root of your problem here and where you should focus your 
>>>>> attention.  If you can get or provide any additional information about 
>>>>> this, it will be very useful. Alon may of course just immediately 
>>>>> recognize 
>>>>> what's wrong here, but probably would appreciate more info. :)
>>>>>  
>>>>>
>>>>>> Traceback (most recent call last):
>>>>>>   File "C:\Program 
>>>>>> Files\Emscripten\emscripten\tag-1.34.5\emscripten.py", line 1080, in 
>>>>>> <module>
>>>>>>     _main(environ=os.environ)
>>>>>>   File "C:\Program 
>>>>>> Files\Emscripten\emscripten\tag-1.34.5\emscripten.py", line 1070, in 
>>>>>> _main
>>>>>>     temp_files.run_and_clean(lambda: main(
>>>>>>   File "C:\Program 
>>>>>> Files\Emscripten\emscripten\tag-1.34.5\tools\tempfiles.py", line 47, in 
>>>>>> run_and_clean
>>>>>>     return func()
>>>>>>   File "C:\Program 
>>>>>> Files\Emscripten\emscripten\tag-1.34.5\emscripten.py", line 1076, in 
>>>>>> <lambda>
>>>>>>     DEBUG_CACHE=DEBUG_CACHE,
>>>>>>   File "C:\Program 
>>>>>> Files\Emscripten\emscripten\tag-1.34.5\emscripten.py", line 977, in main
>>>>>>     temp_files=temp_files, DEBUG=DEBUG, DEBUG_CACHE=DEBUG_CACHE)
>>>>>>   File "C:\Program 
>>>>>> Files\Emscripten\emscripten\tag-1.34.5\emscripten.py", line 102, in 
>>>>>> emscript
>>>>>>     start_funcs = backend_output.index(start_funcs_marker)
>>>>>> ValueError: substring not found
>>>>>>
>>>>>
>>>>> This might be worth generating a better error message ... or why did 
>>>>> emscripten go on and run when it looks like clang failed? That seems like 
>>>>> a 
>>>>> bug as well, but incidental to your actual issue.
>>>>>
>>>>>  - Bruce
>>>>>  
>>>>>
>>>>>> Traceback (most recent call last):
>>>>>>   File "C:\Program Files\Emscripten\emscripten\tag-1.34.5\\emcc", 
>>>>>> line 1295, in <module>
>>>>>>     final = shared.Building.emscripten(final, append_ext=False, 
>>>>>> extra_args=extra_args)
>>>>>>   File "C:\Program 
>>>>>> Files\Emscripten\emscripten\tag-1.34.5\tools\shared.py", line 1519, in 
>>>>>> emscripten
>>>>>>     assert os.path.exists(filename + '.o.js'), 'Emscripten failed to 
>>>>>> generate .js'
>>>>>> AssertionError: Emscripten failed to generate .js
>>>>>>
>>>>>> What does it mean? and how can I fixed it?
>>>>>>
>>>>>> -- 
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>>>>>>
>>>>>
>>>>> -- 
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>>>>>
>>>>
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>>>
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>>
>>

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