We've taken your patch and updated it to compile and work properly in 
latest Nightly. We are hoping this will get merged in Nightly so that we 
don't have to distribute a build to our testers.

On Friday, September 4, 2015 at 3:58:13 PM UTC-4, Robert Goulet wrote:
>
> Thanks for the answer.
>
> Right now the real blocker for us is GL in main thread with SAB. The only 
> way I've found to work-around this bug is to completely disable pthread in 
> our Emscripten game engine build, which is a huge hack and not well 
> supported/maintainable. Unless there's a way to hack it in Emscripten? I'm 
> guessing, changes proposed in 
> https://bugzilla.mozilla.org/show_bug.cgi?id=1176214 
> <https://www.google.com/url?q=https%3A%2F%2Fbugzilla.mozilla.org%2Fshow_bug.cgi%3Fid%3D1176214&sa=D&sntz=1&usg=AFQjCNGu15DgRdwgRwBhPqesbXgWwKU20Q>
>  will 
> have an impact on Emscripten implementation of pthreads?
>
> We decided to use GLFW3 for our rendering window/context management. Does 
> EGL have better Emscripten support?
>
> As for rendering from any thread... not really a blocker as long as I can 
> keep pthread enabled for other tasks. I don't even know how much 
> performance we would really get from moving GL rendering calls into a 
> thread.
>
> Thank you!
>
>
> On Friday, September 4, 2015 at 3:16:52 PM UTC-4, jj wrote:
>>
>> Hi Robert,
>>
>> my patch hinges on this change to occur: 
>> https://bugzilla.mozilla.org/show_bug.cgi?id=1176214 , that will make my 
>> current patch obsolete, and I've been waiting for that to land so that I'd 
>> know how to make the correct new patch.
>>
>> Also, unfortunately that patch won't let one render from any thread :( 
>> There is this work going on: 
>> https://bugzilla.mozilla.org/show_bug.cgi?id=709490 , which will enable 
>> rendering from a single worker thread, but that worker will have to 
>> explicitly be passed the GL worker to render with (in C, likely the thread 
>> that creates the GL context is able to render in it). Things like 
>> eglMakeCurrent() are still not possible after that patch.
>>
>> Eventually, we could try to proxy all GL commands synchronously via the 
>> SharedArrayBuffer. That would allow eglMakeCurrent() to function as well, 
>> but it's still a question of how much performance that will impact.
>>
>> I'll poke Lars to ask the schedule of 1176214, perhaps I could just land 
>> my patch as a temporary one, and that would get swapped out when it's no 
>> longer needed. That could unblock at least GL in main thread with SAB to 
>> work.
>>
>>
>> 2015-09-04 18:36 GMT+03:00 Robert Goulet <[email protected]>:
>>
>>> Hi Jukka,
>>>
>>> I saw you had a similar issue some time ago :
>>>
>>>
>>> https://groups.google.com/d/msg/emscripten-discuss/gQQRjajQ6iY/s7etdAjXthUJ
>>> https://bugzilla.mozilla.org/show_bug.cgi?id=1147441
>>>
>>> Any idea where the patch landed since then? I'm afraid this is blocking 
>>> me, since we'd like to be able to render from any thread.
>>> Do you know if there's a build available with your patch? Or perhaps I 
>>> could make one myself?
>>>
>>> Thanks!
>>>
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>>
>>

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