What is the ETA on OpenGL ES 3.0 support for Emscripten?

( http://bit.ly/1Qjunsp ) says Emscripten supports OpenGL ES 2.0.  However, 
I see no mention of OpenGL ES 3.0?

As for OpenGL ES 2.0 support, apparently this means the WebGL-friendly 
subset of OpenGL + the ability to use glDrawArrays() without a bound 
buffer.  Does "without a bound buffer" mean without calling glBindBuffer()?

Why would you want to call glDrawArrays() without first calling 
glBindBuffer()?  Wouldn't that mean to draw nothing?

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