What is the ETA on OpenGL ES 3.0 support for Emscripten? ( http://bit.ly/1Qjunsp ) says Emscripten supports OpenGL ES 2.0. However, I see no mention of OpenGL ES 3.0?
As for OpenGL ES 2.0 support, apparently this means the WebGL-friendly subset of OpenGL + the ability to use glDrawArrays() without a bound buffer. Does "without a bound buffer" mean without calling glBindBuffer()? Why would you want to call glDrawArrays() without first calling glBindBuffer()? Wouldn't that mean to draw nothing? -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
