Hi,

I've been working with Emscripten and WebGL for a while. So far, everything 
seems to work as intended, except anisotropic filtering.


1) Enabling anisotropic filtering.

The following returns 0 instead of 1:
emscripten_webgl_enable_extension(emscripten_webgl_get_current_context(), 
"EXT_texture_filter_anisotropic")


2) Querying maximum anisotropy.

The following returns 0 (instead of e.g. 4), and produces an error in the 
web-console (*WebGL: INVALID_ENUM: getParameter: invalid parameter name, 
EXT_texture_filter_anisotropic not enabled*):
GLfloat maxAnisotropy;
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);


3) Applying anisotropic filtering:

The following is not working, and  produces an error in the web-console ():
glBindTexture(GL_TEXTURE_2D, ...);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 
maxAnisotropy);


These 3 problems do not make sense, because I can see anisotropic filtering 
in action when running this pure JS sample 
<http://blog.tojicode.com/2012/03/anisotropic-filtering-in-webgl.html>.
FWIW, I'm testing with Safari 8.0.5 on OSX 10.10.3.

I wonder if anyone was luckier than me on this topic?

Thanks!
Ariel | chronotext-cross <https://github.com/arielm/chronotext-cross>

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