@Alon #2 is not a concern, but I don't see why this is forced, perhaps just 
a simple boolean to tell it if we need it would be sufficient.

@Floh As I mentioned above, a HEAD request would be much more efficient 
than GET for this kind of operation.

On Friday, October 16, 2015 at 3:39:31 AM UTC-4, Floh wrote:
>
> As for point 3: there's isn't really a useful way in HTTP to check if a 
> file exists, apart from firing a request and checking the returned HTTP 
> status (the emscripten_async_wget function would call the onerror callback 
> in that case).
>
> What I do usually is to create a table-of-content (TOC) file in an 
> offline-build process, this contains all existing files on the web servers, 
> and sometimes additional information like file size and MD5 hash. The TOC 
> file is downloaded first and stored in a map/dictionary in RAM. When the 
> actual asset files are loaded, an exists-check is done first through the 
> TOC, thus if a file doesn't exist no server round-trip is necessary. You 
> can also check for the existence of directories, and iterate over their 
> contents, since all this information is in the TOC-file (and HTTP doesn't 
> provide this functionality).
>
> Cheers,
> -Floh.
>
> Am Donnerstag, 15. Oktober 2015 19:41:19 UTC+2 schrieb Robert Goulet:
>>
>> Hi all,
>>
>> I have a few questions about asynchronous file system API:
>>
>>    1. Can we use emscripten_async_wget or other async methods before we 
>>    enter the emscripten main loop?
>>    2. The documentation says "*In addition to fetching the URL from the 
>>    network, the contents are prepared so that the data is usable in IMG_Load 
>>    and so forth...*" Is this still true in *1.34.12*? I recall there was 
>>    a change to disable content preparation by default; does this apply to 
>>    these functions or are they still preparing content?
>>    3. I don't see any API to verify if a file exist before we async wget 
>>    it, would it be possible to add an API that only tell us if the file 
>> exist 
>>    on the server?
>>
>> In our engine, the way it currently is we load resources asynchronously, 
>> but it must be completed before we start the update/render loop. Would that 
>> be an architecture issue?
>>
>> Thanks!
>>
>

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