> On Nov 29, 2015, at 3:42 PM, Hai Nguyen <[email protected]> wrote:
> 
> Hi jj,
> 
> I'm working on a project that uses ES3 and I'm trying to make it work with 
> Emscripten. I got the code base building with 'incoming'. I'm getting this 
> error when I i try to set the version in the a GLSL shader:
> 
> VERTEX: #version, if declared, must be `100`.
> 
> In my shader source I do have:
> #version 300 es
> 

It seems like the OpenGL ES context at the bottom of the stack is 2.0. No idea 
what could be going wrong in Emscripten or your execution environment that it 
could, think it successfully obtained a WebGL 2 context yet apparently it 
really WebGL 1.

Regards

    -Mark

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