The int_sqrt function also needs to be exported, using the
EXPORTED_FUNCTIONS option on the commandline, or the EMSCRIPTEN_KEEPALIVE
macro in the source. Otherwise, the compiler removes code it thinks is not
needed.

On Thu, Mar 24, 2016 at 10:28 AM, Dan Savage <
[email protected]> wrote:

> Unity3d uses emscripten to run unity in javascript for webgl.  I'm trying
> to access functions that I wrote in unity from javascript but I get errors
> that it cannot find the functions.
>
> I'm using the documentation examples of communicating found here
>
> https://kripken.github.io/emscripte...l#interacting-with-code-direct-function-calls
>
> I've tried the example of putting int_sqrt  into the code and then using _
> underscore for direct call to the function. I also tried the ccall and
> cwrap.  The functions are not found using either of these methods.
>
> Assertion failed: Cannot call unknown function int_sqrt (perhaps LLVM
> optimizations or closure removed it?)
>
> The function is there because I can call it using a unity specific
> SendMessage command that unity included.
> Why can't I see it using the underscore or cwrap commands?
>
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