https://github.com/kripken/emscripten/pull/4493
2016-08-16 20:31 GMT+03:00 Jukka Jylänki <[email protected]>: > I believe that the GLUT code had been written from the perspective that a > system would exclusively either have mouse or touch support (desktop vs > mobile). From a very brief read, it feels like the code could just drop the > if() else() path and register to both, as long as it > event.preventDefault()s the touch events when they target the canvas, so > that those don't end up emulating mouse events by the browser and end up > coming up twice to the application. If you're interested, feel free to post > a patch for this. > > 2016-08-16 16:08 GMT+03:00 Floh <[email protected]>: > >> Not sure why the glut wrapper functions have regressed, but you could try >> the emscripten HTML5 input functions which are modelled more closely after >> the HTML input event model: >> >> https://github.com/floooh/oryol/blob/master/code/Modules/ >> Input/emsc/emscInputMgr.cc#L50 >> >> Here's a demo that uses those, this has also touch input working on >> mobile browsers: >> >> http://floooh.github.io/oryol/asmjs/TestInput.html >> >> Cheers, >> -Floh. >> >> Am Dienstag, 16. August 2016 10:24:02 UTC+2 schrieb caiiiycuk: >>> >>> Hi! I use latest emscripten (incoming) and i have a trouble. My app >>> works fine in FF, but on Chrome, Android, and WP10 my app doesn`t handle >>> any mouse/touch events. >>> Code of library_glut.js: >>> var isTouchDevice = 'ontouchstart' in document.documentElement; >>> >>> window.addEventListener("keydown", GLUT.onKeydown, true); >>> window.addEventListener("keyup", GLUT.onKeyup, true); >>> if (isTouchDevice) { >>> window.addEventListener("touchmove", GLUT.onMousemove, true); >>> window.addEventListener("touchstart", GLUT.onMouseButtonDown, >>> true); >>> window.addEventListener("touchend", GLUT.onMouseButtonUp, true); >>> } else { >>> window.addEventListener("mousemove", GLUT.onMousemove, true); >>> window.addEventListener("mousedown", GLUT.onMouseButtonDown, >>> true); >>> window.addEventListener("mouseup", GLUT.onMouseButtonUp, true); >>> // IE9, Chrome, Safari, Opera >>> window.addEventListener("mousewheel", GLUT.onMouseWheel, true); >>> // Firefox >>> window.addEventListener("DOMMouseScroll", GLUT.onMouseWheel, >>> true); >>> } >>> >>> Why we do not add event listeners for mouse (mouseup,...) if browser is >>> support ontouchstart? For exmaple my pc is dell laptop with touchscreen. So >>> in Chrome isTouchDevice is true, and no one mouse clicks work, only >>> touching the screen is interpreted as click. BTW i don`t understand why >>> touch events doesn`t works on Android and WP10 devices, i see that app is >>> fine working but i can`t do any interaction. Any suggestions? >>> >>> -- >> You received this message because you are subscribed to the Google Groups >> "emscripten-discuss" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> For more options, visit https://groups.google.com/d/optout. >> > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- С уважением, Гурьянов Александр -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
