https://github.com/kripken/emscripten/pull/4493

2016-08-16 20:31 GMT+03:00 Jukka Jylänki <[email protected]>:

> I believe that the GLUT code had been written from the perspective that a
> system would exclusively either have mouse or touch support (desktop vs
> mobile). From a very brief read, it feels like the code could just drop the
> if() else() path and register to both, as long as it
> event.preventDefault()s the touch events when they target the canvas, so
> that those don't end up emulating mouse events by the browser and end up
> coming up twice to the application. If you're interested, feel free to post
> a patch for this.
>
> 2016-08-16 16:08 GMT+03:00 Floh <[email protected]>:
>
>> Not sure why the glut wrapper functions have regressed, but you could try
>> the emscripten HTML5 input functions which are modelled more closely after
>> the HTML input event model:
>>
>> https://github.com/floooh/oryol/blob/master/code/Modules/
>> Input/emsc/emscInputMgr.cc#L50
>>
>> Here's a demo that uses those, this has also touch input working on
>> mobile browsers:
>>
>> http://floooh.github.io/oryol/asmjs/TestInput.html
>>
>> Cheers,
>> -Floh.
>>
>> Am Dienstag, 16. August 2016 10:24:02 UTC+2 schrieb caiiiycuk:
>>>
>>> Hi! I use latest emscripten (incoming) and i have a trouble. My app
>>> works fine in FF, but on Chrome, Android, and WP10 my app doesn`t handle
>>> any mouse/touch events.
>>> Code of library_glut.js:
>>>     var isTouchDevice = 'ontouchstart' in document.documentElement;
>>>
>>>     window.addEventListener("keydown", GLUT.onKeydown, true);
>>>     window.addEventListener("keyup", GLUT.onKeyup, true);
>>>     if (isTouchDevice) {
>>>       window.addEventListener("touchmove", GLUT.onMousemove, true);
>>>       window.addEventListener("touchstart", GLUT.onMouseButtonDown,
>>> true);
>>>       window.addEventListener("touchend", GLUT.onMouseButtonUp, true);
>>>     } else {
>>>       window.addEventListener("mousemove", GLUT.onMousemove, true);
>>>       window.addEventListener("mousedown", GLUT.onMouseButtonDown,
>>> true);
>>>       window.addEventListener("mouseup", GLUT.onMouseButtonUp, true);
>>>       // IE9, Chrome, Safari, Opera
>>>       window.addEventListener("mousewheel", GLUT.onMouseWheel, true);
>>>       // Firefox
>>>       window.addEventListener("DOMMouseScroll", GLUT.onMouseWheel,
>>> true);
>>>    }
>>>
>>> Why we do not add event listeners for mouse (mouseup,...) if browser is
>>> support ontouchstart? For exmaple my pc is dell laptop with touchscreen. So
>>> in Chrome isTouchDevice is true, and no one mouse clicks work, only
>>> touching the screen is interpreted as click. BTW i don`t understand why
>>> touch events doesn`t works on Android and WP10 devices, i see that app is
>>> fine working but i can`t do any interaction. Any suggestions?
>>>
>>> --
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-- 
С уважением, Гурьянов Александр

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