Great! :) I opened a Cocos2d repo and team under emscripten-ports, and invited you to the team. You should be able to push to that repo now.
Aside from that, to see what's needed to add it to to ports it is probably easiest to look at a commit for adding one of the existing ports like SDL2 or FreeType, etc. git log tools/ports/ can help find those. For example, https://github.com/kripken/emscripten/commit/5bd93efc75bc8b09d7b5faf253de37613db3ef4c On Fri, Aug 19, 2016 at 12:56 PM, caiiiycuk <[email protected]> wrote: > Hi! I have worked version of Cocos2d on latest emscripten branch (I can > run samplegame, much of test, etc.) I want to add cocos2d as library port, > so how I can add it to emscripten-ports repo? > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
