Hi all, I'm trying to figure out how I can use emscripten to get my project on the web. Any pointers or ideas would be greatly appreciated! I have a rendering application in C that uses:
1. OpenGL (with user buffers) and FreeGLUT 2. sockets to dynamically get rendering data from a server 3. threads (pThreads or OpenMP) to do point 2 asynchronously, without blocking the rendering thread Basically, the background thread gets updated data from the server and puts it in a global array. The main (rendering) thread just renders this global array. If I were to port it by hand, here's what I would do in JS (single threaded): - I would detect the need to update and query the server via websocket (and websockify proxy) - in the "on_message" event, I would save the new data, passing it from binary into doubles - the server closes the connection after every query; therefore, in the "on_close" event I would set a signal need_to_update = true; - in the rendering function, if need_to_update I would update the buffers with the previous data This is mono-threaded and most functions are quite small workers, I believe. It seems to be that the 2 approaches are highly incompatible, but I don't want to port by hand all the data structure and rendering process. I was thinking of modifying the C code to resemble the JS structure (removing the threads), but since C isn't event based, I'm not sure how to proceed with the "on_message" part. What solutions can I use ? Is there any example of any similar porting ? Many thanks for reading all this! :) Your experience will be greatly appreciated. Ciprian -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
