Hi all,

I'm trying to figure out how I can use emscripten to get my project on the 
web. Any pointers or ideas would be greatly appreciated!
I have a rendering application in C that uses:

   1. OpenGL (with user buffers) and FreeGLUT
   2. sockets to dynamically get rendering data from a server
   3. threads (pThreads or OpenMP) to do point 2 asynchronously, without 
   blocking the rendering thread

Basically, the background thread gets updated data from the server and puts 
it in a global array. The main (rendering) thread just renders this global 
array.


If I were to port it by hand, here's what I would do in JS (single 
threaded):

   - I would detect the need to update and query the server via websocket 
   (and websockify proxy)
   - in the "on_message" event, I would save the new data, passing it from 
   binary into doubles
   - the server closes the connection after every query; therefore, in the 
   "on_close" event I would set a signal need_to_update = true;
   - in the rendering function, if need_to_update I would update the 
   buffers with the previous data 
   
This is mono-threaded and most functions are quite small workers, I believe.


It seems to be that the 2 approaches are highly incompatible, but I don't 
want to port by hand all the data structure and rendering process.

I was thinking of modifying the C code to resemble the JS structure 
(removing the threads), but since C isn't event based, I'm not sure how to 
proceed with the "on_message" part.


What solutions can I use ? Is there any example of any similar porting ?

Many thanks for reading all this! :) Your experience will be greatly 
appreciated.


Ciprian


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