If this is windows-specific, it could be an ANGLE bug in the conversion to
DirectX. Might be worth checking their bug tracker, maybe it's a known
issue. Another thing to maybe check is that on Firefox on windows there is
a way to use OpenGL drivers instead of ANGLE/DirectX, if that works then it
helps pinpoint the issue.

Although, Edge doesn't use ANGLE, so maybe that's not it.

On Wed, Nov 23, 2016 at 11:59 AM, Tero Pulkkinen <[email protected]
> wrote:

> webgl with emscripten seems to do something odd with GL_POINTS in windows.
> Linux/mac builds works ok, but windows browsers seem to give just black
> screen where I expect some white points. normal opengl build in win32 works
> ok, so it is something webgl related. The generated emscripten javascript
> code is able to show the GL_POINTS; but only in linux/mac build. Every
> browser in windows seem to have this problem, I've tried it with two
> versions of chrome, edge and firefox, but they all seem to give just black
> screen where GL_POINTS are expected. I've tried nvidia's gfx card, and
> intel card, but both drivers are giving the same problem.
>
> I know shaders have some issues with number of uniform variables in webgl,
> such that the limits are very small, like 15 uniform variables, before it
> hits black screen kind of problems, but I don't think this piece of code
> goes above that limit.
>
> Is there anyone who has got GL_POINTS working in windows webgl under
> emscripten?
>
> // tp
>
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