Update: 
 SDL_KEYDOWN/SDL_KEYUP events are received correctly, but the key.keysym 
member does NOT contain the correct values. The same problem is present 
here..

Den torsdag den 5. januar 2017 kl. 11.54.15 UTC+1 skrev Thomas Arnbjerg:
>
> It's SDL2. 
> Just had a look at the test cases for 1.35 and I do exactly as in the file 
> 'sdl2_text.c' - with the exception that I don't include  SDL2/SDL.h (does 
> not exist) and cannot create my window with 'SDL_CreateWindowAndRenderer' 
> (does not exist). Instead I do as follows (I've tried different 
> combinations of SDL_WINDOW flags) :
>
> sdl.win = SDL_CreateWindow ("Demo Window " __DATE__ " " __TIME__,
>     SDL_WINDOWPOS_CENTERED,
>                 SDL_WINDOWPOS_CENTERED, sdl.sdlMode.w,
>                 sdl.sdlMode.h,
>                 SDL_WINDOW_SHOWN | SDL_WINDOW_MAXIMIZED | 
> SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_INPUT_GRABBED);
>    
>     sdl.renderer = SDL_CreateRenderer (sdl.win, -1, SDL_RENDERER_SOFTWARE);
>     
>
>
> Den torsdag den 5. januar 2017 kl. 11.31.37 UTC+1 skrev Thomas Arnbjerg:
>>
>> Hi all,
>>
>> I'm writing an SDL application and want to allow the user to type in 
>> text. I get the SDL_TEXTINPUT events as expected but  
>> SDL_TextInputEvent::text does not contain the key pressed. The value is 
>> fixed at a meaningless value (first 4 bytes have the fixed values 1000).
>>
>>
>> During initialization I call:
>>
>>
>>  SDL_EnableUNICODE (SDL_ENABLE);
>>
>>
>> - and
>>
>>
>> SDL_StartTextInput ();
>>
>>
>> I'm using the pre-built Emscripten 1.35 on Windows 7 and Firefox.
>>
>>
>> Any ideas?
>>
>>
>> Best
>>
>>
>> Thomas
>>
>>
>>

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