On Thu, Jun 8, 2017 at 10:20 AM Alon Zakai <[email protected]> wrote:

> Good about Chrome. About Safari, 11 should have full wasm support, so I
> suggest filing a bug on WebKit, https://bugs.webkit.org/
>
> Btw, anyone know if there's a way to test nightly WebKit builds on iOS?
>

You can build and run WebKit for iOS simulator <
https://webkit.org/blog/3457/building-webkit-for-ios-simulator/> and the
build scripts let you build for device, but I'm not sure if you can *run*
on device without special system entitlements...

Simulator likely won't help repro bugs if the problem is related to
resource limits or arm64 code gen, as it's really running x86-64 code on
the host system.

-- brion


>
> On Wed, Jun 7, 2017 at 11:37 PM, CHIBA Fumiya <[email protected]>
> wrote:
>
>> > This might already work on dev versions of mobile browsers, stable
>> ones might have only partial wasm support.
>>
>> You have a point!
>> We tried some device and browsers.
>>
>> - iOS 11 Safari (iPhone7s+): Always crashes.
>> - Nexus 5
>>  - Chrome Stable(58): Always crashes.
>>  - Chrome Beta(59): Works with some lags
>>  - Chrome Dev(60): Works well
>>  - Chrome Canary (61): Works well
>>
>> I'm looking forward to Chrome 60 release.
>>
>>
>> 2017-06-08 3:18 GMT+09:00 Alon Zakai <[email protected]>:
>>
>>> Very cool that you have Objective-C conversion working!
>>>
>>> The mobile crash might be it running out of memory, although if the
>>> asm.js version works there, maybe it's not that. Which browser and version
>>> is it? This might already work on dev versions of mobile browsers, stable
>>> ones might have only partial wasm support.
>>>
>>> On Wed, Jun 7, 2017 at 10:10 AM, CHIBA Fumiya <[email protected]>
>>> wrote:
>>>
>>>> Hi, all!
>>>>
>>>> Let me introduce our company's project using Emscripten.
>>>>
>>>> http://demo.tombo.io/
>>>>
>>>> This game is originally written in Objective-C for iOS and converted to
>>>> HTML by customized Emscripten. We've released asm.js version since February
>>>> and WebAssembly version just now!
>>>>
>>>> If you are interested in technical details, please check our blog,
>>>> https://blog.tombo.io/.
>>>>
>>>> Our primary target is mobile device. Asm.js version works well on both
>>>> PC and mobile device, but WebAssembly version doesn't work on mobile
>>>> device. Because it crashes entire page, we can't know what's going on. If
>>>> anyone can tell us how to do, it would be very appreciated.
>>>>
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>>>
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>>
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