On Thu, Jun 8, 2017 at 10:20 AM Alon Zakai <[email protected]> wrote:
> Good about Chrome. About Safari, 11 should have full wasm support, so I > suggest filing a bug on WebKit, https://bugs.webkit.org/ > > Btw, anyone know if there's a way to test nightly WebKit builds on iOS? > You can build and run WebKit for iOS simulator < https://webkit.org/blog/3457/building-webkit-for-ios-simulator/> and the build scripts let you build for device, but I'm not sure if you can *run* on device without special system entitlements... Simulator likely won't help repro bugs if the problem is related to resource limits or arm64 code gen, as it's really running x86-64 code on the host system. -- brion > > On Wed, Jun 7, 2017 at 11:37 PM, CHIBA Fumiya <[email protected]> > wrote: > >> > This might already work on dev versions of mobile browsers, stable >> ones might have only partial wasm support. >> >> You have a point! >> We tried some device and browsers. >> >> - iOS 11 Safari (iPhone7s+): Always crashes. >> - Nexus 5 >> - Chrome Stable(58): Always crashes. >> - Chrome Beta(59): Works with some lags >> - Chrome Dev(60): Works well >> - Chrome Canary (61): Works well >> >> I'm looking forward to Chrome 60 release. >> >> >> 2017-06-08 3:18 GMT+09:00 Alon Zakai <[email protected]>: >> >>> Very cool that you have Objective-C conversion working! >>> >>> The mobile crash might be it running out of memory, although if the >>> asm.js version works there, maybe it's not that. Which browser and version >>> is it? This might already work on dev versions of mobile browsers, stable >>> ones might have only partial wasm support. >>> >>> On Wed, Jun 7, 2017 at 10:10 AM, CHIBA Fumiya <[email protected]> >>> wrote: >>> >>>> Hi, all! >>>> >>>> Let me introduce our company's project using Emscripten. >>>> >>>> http://demo.tombo.io/ >>>> >>>> This game is originally written in Objective-C for iOS and converted to >>>> HTML by customized Emscripten. We've released asm.js version since February >>>> and WebAssembly version just now! >>>> >>>> If you are interested in technical details, please check our blog, >>>> https://blog.tombo.io/. >>>> >>>> Our primary target is mobile device. Asm.js version works well on both >>>> PC and mobile device, but WebAssembly version doesn't work on mobile >>>> device. Because it crashes entire page, we can't know what's going on. If >>>> anyone can tell us how to do, it would be very appreciated. >>>> >>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "emscripten-discuss" group. >>>> To unsubscribe from this group and stop receiving emails from it, send >>>> an email to [email protected]. >>>> For more options, visit https://groups.google.com/d/optout. >>>> >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "emscripten-discuss" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> For more options, visit https://groups.google.com/d/optout. >>> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "emscripten-discuss" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> For more options, visit https://groups.google.com/d/optout. >> > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
