Is that on latest Emscripten 1.37.18? That looks like a new error that
is not known. What does the generated code around that location look
like? What should __ZN6Editor10s_instanceE be, is that a singleton
pointer?

2017-08-10 6:55 GMT+03:00 Александр Гурьянов <caiiiy...@gmail.com>:
> Update on compile time:
> -O2 - ~60 sec
> -O3 - ~7 sec
>
> Also I try to build project with WASM=1, and it built successfully,
> but I can't run it due this error:
> failed to asynchronously prepare wasm: LinkError: import object field
> '__ZN6Editor10s_instanceE' is not a Number  testing.html:161:40
> LinkError: import object field '__ZN6Editor10s_instanceE' is not a
> Number  testing.html:160:37
> LinkError: import object field '__ZN6Editor10s_instanceE' is not a
> Number  testing.html:161:40
>
> I have some unresovled symbols in project, but this symbols never
> calls from code. I also build native version with flag
> -Wl,--unresolved-symbols=ignore-all and it works fine, asm.js also
> works.
>
> 2017-08-09 19:36 GMT+07:00 Александр Гурьянов <caiiiy...@gmail.com>:
>> The source is not public, but I think I can share result js if it's useful.
>>
>> I will try to build WebAssembly and check.
>>
>> 2017-08-09 19:04 GMT+07:00 Jukka Jylänki <juj...@gmail.com>:
>>> This looks like a performance bug in the browser. It may be possible
>>> to reduce the compilation time, but without a test case it's not
>>> possible to know what might be wrong. Is the project public somewhere?
>>>
>>> One known source of slow compilation times is if one has very large
>>> switch-case statements with tens of thousands of cases.
>>>
>>> Though FF 54 already supports WebAssembly. Do you have a WebAssembly
>>> build of the same, does that compile quickly on Firefox?
>>>
>>> 2017-08-09 14:52 GMT+03:00 caiiiycuk <caiiiy...@gmail.com>:
>>>> Hi. I use Firefox 54.0 to test my game that I compile from C++ to js. Js
>>>> size is 6.3Mb, when I open game in FF, then it compiles asm.js for very 
>>>> long
>>>> time:
>>>> Successfully compiled asm.js code (total compilation time 55703ms; stored 
>>>> in
>>>> cache)
>>>>
>>>> As you see I wait one minute before game starts,  all other browsers start
>>>> game immediately. It's possible to reduce this compilation time?
>>>>
>>>> I have very powerfull CPU - i7, os is Ubuntu x64
>>>>
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