I'm not sure if it would result in a measurable performance boost, but it 
would be one lossy conversion step less :)

On Thursday, 5 April 2018 08:02:28 UTC+2, caiiiycuk wrote:
>
> Wow, is it mean that if changes will be made, then we can have a 
> little performance boost if use float32 samples? 
>
> 2018-04-05 10:36 GMT+07:00 Alon Zakai <[email protected] <javascript:>>: 
> > Yeah, looks like the current code just supports U8 and S16. Probably 
> because 
> > the first things ported with it used those ;) I see that BananaBread and 
> > Me&MyShadow both use S16... 
> > 
> > Would be good to improve this. 
> > 
> > On Wed, Apr 4, 2018 at 1:16 PM, Floh <[email protected] <javascript:>> 
> wrote: 
> >> 
> >> Hi, I'm currently snooping around in library_sdl.js and wonder if there 
> is 
> >> a specific reason why the SDL Audio wrapper doesn't accept float32 
> samples? 
> >> 
> >> Here's my situation: 
> >> 
> >> - WebAudio AudioBuffers generally seem to have float32 samples (?) 
> >> 
> >> - the SoLoud library "SDL static" backend (which is best suited for 
> >> emscripten) first tries to create an SDL audio context with float32 
> samples, 
> >> however this fails, so it falls back to signed 16-bit (see 
> >> here:
> https://github.com/jarikomppa/soloud/blob/3cd9b4bfa96a1e4b468dac34643a495fcaa77b0f/src/backend/sdl_static/soloud_sdl_static.cpp#L74
>  
> >> ) 
> >> 
> >> - however, in its audio callback, SoLoud also only accepts float32 
> >> samples... 
> >> 
> >> - ...so what happens is unfortunately this: 
> >>     (1) application provides float32 samples to SoLoud 
> >>     (2) SoLoud converts the float32 sample data to 16-bit integer 
> before 
> >> handing it to emscripten's SDL wrapper 
> >>     (3) emscripten converts the 16-bit integer samples back to float32 
> (I 
> >> think at least) before handing the sample data to WebAudio... 
> >> 
> >> It looks like supporting float32 samples in library_sdl.js wouldn't be 
> too 
> >> much work, unless I've overlooked something? Should I open a ticket for 
> >> this? I might even find some time to tinker around with it and provide 
> a 
> >> pull request... 
> >> 
> >> Cheers! 
> >> -Floh. 
> >> 
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