Thank you Andre. Does this mean that if I have any code which is platform 
dependent, then I should first make it platform-independent and then only I 
can compile it to wasm? That is, I cannot compile any platform specific 
code to wasm because emscripten won't have definitions for those?

On Monday, September 3, 2018 at 6:21:46 PM UTC+5:30, Floh wrote:
>
> You need the source code for the .dll/.so and compile it to wasm via 
> emscripten. Yes, wasm files are completely platform independent, but the 
> source code the wasm is compiled from also must be platform-independent. 
> Emscripten provides a number of portability wrapper which help a lot, but 
> if (for instance) the Windows DLL calls Win32 API functions you first need 
> to take care of those and translate them to APIs that are available on 
> emscripten.
>
> The porting section in the emscripten docs is a good starting point: 
> https://kripken.github.io/emscripten-site/docs/porting/index.html
>
> On Monday, 3 September 2018 14:16:29 UTC+2, Varun Kumar wrote:
>>
>> I have a C library(.so). There are two versions of it - one for Windows 
>> and another for Linux. What would be the right approach to convert it into 
>> WebAssembly? Also, is the .wasm file completely platform independent?
>>
>

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