Hi, I've been having some problems mixing SDL and OpenGL. Changing the shaders using calls to OpenGL seems to be creating problems with SDL. I'm trying to figure out how the Emscripten port of OpenGL works. Looking through some of the glue code it looks like there is some webgl code that I assume is being called from the WebAssembly.
Does anyone know how the Emscripten implementation of OpenGL works? Where can I find the code for the OpenGL Emscripten implementation? Thanks -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
