Hi,

I've been having some problems mixing SDL and OpenGL.  Changing the shaders 
using calls to OpenGL seems to be creating problems with SDL.  I'm trying 
to figure out how the Emscripten port of OpenGL works.  Looking through 
some of the glue code it looks like there is some webgl code that I assume 
is being called from the WebAssembly.  

Does anyone know how the Emscripten implementation of OpenGL works?

Where can I find the code for the OpenGL Emscripten implementation?   

Thanks

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