Hey all, we've ported an Unreal Engine 4 game to the web, and it works 
great in solo mode (you can play against the bot). But when trying to 
search for or join a dedicated server in the main menu GUI, we encounter an 
error page which I've attached for reference. We believe it's because we 
haven't set up WebSockets for our game, but are unsure of how to properly 
implement this. Any input would be really appreciated. Thanks!

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