Hey all, we've ported an Unreal Engine 4 game to the web, and it works great in solo mode (you can play against the bot). But when trying to search for or join a dedicated server in the main menu GUI, we encounter an error page which I've attached for reference. We believe it's because we haven't set up WebSockets for our game, but are unsure of how to properly implement this. Any input would be really appreciated. Thanks!
-- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
