>  Also, my end goal is to port a small game and I appreciate if you could
point me to some basic working examples using SDL2 and Open GL, since the
ones I found seems outdated.

The test suite has many working examples - look in tests/test_browser.py
(tests with "sdl2" in the name use SDL2, etc. - can also search by emcc
flags in that file).



On Sun, Mar 17, 2019 at 3:44 PM Frederico Zveiter <
[email protected]> wrote:

> Hi everyone!
>
> I'm trying my first steps on emscripten but have bumped on a wall.
> I'm trying to run a very basic hello world style empty canvas SDL2.
> It compiles well but when I run it seems that the generated js is not able
> to grab the canvas element.
>
> If I compile with 'emcc main.cpp -v --emrun -s USE_SDL=2 -o
> Build\main.html' it gives me the following error: "Rules for selecting
> event targets in HTML5 API are changing: instead of using
> document.getElementById() that only can refer to elements by their DOM ID,
> new event target selection mechanism uses the more flexible function
> document.querySelector() that can look up element names, classes, and
> complex CSS selectors. Build with -s
> DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 to change to the new lookup
> rules. See https://github.com/emscripten-core/emscripten/pull/7977 for
> more details."
>
> And if I compile with 'emcc main.cpp -v --emrun -s USE_SDL=2 -s
> DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 -o Build\main.html' it
> gives me this other one: "exception thrown: SyntaxError: '' is not a valid
> selector,__findEventTarget@http://localhost:6931/main.js:6696:92
> __findCanvasEventTarget@http://localhost:6931/main.js:6702:56
> _emscripten_set_canvas_element_size@http://localhost:6931/main.js:6722:20
> @http://localhost:6931/main.wasm:wasm-function[734]:0xedf0e
> @http://localhost:6931/main.wasm:wasm-function[1007]:0x10d013
> @http://localhost:6931/main.wasm:wasm-function[1006]:0x10c3c4
> @http://localhost:6931/main.wasm:wasm-function[279]:0xe3b7
> Module._main@http://localhost:6931/main.js:9629:10
> callMain@http://localhost:6931/main.js:9921:15
> doRun@http://localhost:6931/main.js:9979:42
> run/<@http://localhost:6931/main.js:9990:7";
>
> I'm using emscripten version 1.38.29.
> Tested in Chrome 73.0.3683.75 (64 bits) and Firefox 65.0.2 (64 bits)
>
> Here is the code for main.cpp:
> #include <SDL.h>
> int main(int argc, char* argv[])
> {
>     SDL_Init(SDL_INIT_VIDEO);
>     SDL_Window *window;
>     SDL_Renderer *renderer;
>     SDL_CreateWindowAndRenderer(256, 256, 0, &window, &renderer);
>     SDL_Surface *screen = SDL_CreateRGBSurface(0, 256, 256, 8, 0, 0, 0, 0);
>     if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen);
>     if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
>     SDL_RenderPresent(renderer);
>     SDL_Quit();
>     return 0;
> }
>
> Also, my end goal is to port a small game and I appreciate if you could
> point me to some basic working examples using SDL2 and Open GL, since the
> ones I found seems outdated.
>
> Thanks!
> Fred
>
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