Thanks a lot. Now everything seems working. Changes that helps me:
1. Do save/restore operation only if EmterpreterAsync.state === 0 (normal state)
2. Reset some variables that depends on current time

вт, 14 мая 2019 г. в 22:56, Alon Zakai <[email protected]>:
>
> The EmterpreterAsync JS object does have a few fields, yes. I think they only 
> matter during an async event though.
>
> To debug this kind of thing, the DETERMINISTIC option may be useful. It makes 
> all timing and random numbers deterministic, which for many programs (without 
> user input, and single-threaded) means it is deterministic, so you can re-run 
> the same reloaded program to debug it.
>
> On Tue, May 14, 2019 at 3:56 AM Александр Гурьянов <[email protected]> 
> wrote:
>>
>> Thanks for feedback. Now I am saving and restoring all wasm mutable
>> globals. But seems it does not help, I still have unstable behaviour.
>> I forgot to say that I use emterpeter too, can it produce additional
>> problem for save/restore wasm state?
>>
>> вс, 12 мая 2019 г. в 22:31, Liam Wilson <[email protected]>:
>> >
>> > A couple of years ago was playing around with something similar with 
>> > Emscripten in asm.js mode. I was able to snapshot/restore program state by 
>> > saving the contents of the heap to another array, and also saving 
>> > STACKTOP. I also had to replace _malloc and _free as there seemed to be 
>> > some internal state in there too.
>> >
>> > Code is here 
>> > https://github.com/cosinusoidally/emscripten_experiments/blob/master/jpeg_decoding/time_travel_test.js
>> >
>> > Thanks
>> > Liam Wilson
>> >
>> >
>> > On Friday, May 10, 2019 at 12:33:05 PM UTC+1, caiiiycuk wrote:
>> >>
>> >> Hi is it possible to make snapshot of runtime, serelize it to file and
>> >> then restore runtime on other client. I understand that snapshotting
>> >> have a lot of pitfalls. But for now I want to implement simpliest
>> >> case. My target is wasm, main loop is executed by requestAnimation
>> >> frame.
>> >>
>> >> So stack always same:
>> >>
>> >> request animation frame -> loop function -> create/resotre memory ->
>> >> actual programm implementation
>> >>
>> >> The first code in loop function is to restore/save heap, like this:
>> >>
>> >> static void em_main_loop(void) {
>> >>     if (doHeapOperation()) {
>> >>         return;
>> >>     }
>> >>
>> >>     // actual programm implementation
>> >> }
>> >>
>> >> As heapOperation I use this:
>> >>
>> >> Module.heapOperation = function() {
>> >>     delete Module.heapOperation;
>> >>     var buffer = new ArrayBuffer(Module.HEAPU8.byteLength);
>> >>     window.heapCopy = new Uint8Array(buffer);
>> >>     window.heapCopy.set(Module.HEAPU8);
>> >>     console.log("INFO: heapCopy created");
>> >>
>> >>     function restore() {
>> >>         Module.heapOperation = function() {
>> >>             delete Module.heapOperation;
>> >>             Module.HEAPU8.set(window.heapCopy);
>> >>             console.log("INFO: heapCopy loaded");
>> >>         }
>> >>     };
>> >>
>> >>     setTimeout(restore, 1000);
>> >> }
>> >>
>> >> So, I just saving all wasm memory, and then restore it after 1 sec.
>> >> And this code works in 50% cases, sometimes program is start as 1
>> >> second before, but other time it continue with unpredictable
>> >> behaviour.
>> >>
>> >> Because we paused / resume with same memory and same stack I assume
>> >> that everything should works. But, in reality it does not. Is
>> >> emscripten also save some state in javascript? What I am missing.
>> >> Assume that my program did not use FS, GPU, SOUNDS and pure native (no
>> >> EM_ASM inside), is this technique should works?
>> >
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