I have this C app, which shows a application window in an opengl context on 
a canvas.
I have support for whether a mouse event is used or not, and just return 
that status out... 
When I click on the application form in the edit box, the form of course 
'uses' the mouse event to set focus to itself and show the I-bar, etc... 
but becaues this mouse event gets consumed, the canvas control doesn't 
actually get focus, so when I type it doesn't get any key input events.  I 
have to click in the blank area around the form where the mouse event is 
not 'used', then I'm able to enter keys.


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