I have this C app, which shows a application window in an opengl context on a canvas. I have support for whether a mouse event is used or not, and just return that status out... When I click on the application form in the edit box, the form of course 'uses' the mouse event to set focus to itself and show the I-bar, etc... but becaues this mouse event gets consumed, the canvas control doesn't actually get focus, so when I type it doesn't get any key input events. I have to click in the blank area around the form where the mouse event is not 'used', then I'm able to enter keys.
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