probably missing -s USE_WEBLGL2=1
On Mon, May 27, 2019 at 3:28 PM J Decker <[email protected]> wrote:
>
> This is the bit of code that creates the webgl context
>
> EMSCRIPTEN_WEBGL_CONTEXT_HANDLE hGL;
> EmscriptenWebGLContextAttributes attribs = {};
> emscripten_webgl_init_context_attributes( & attribs );
> attribs.antialias = false; // not default
> attribs.failIfMajorPerformanceCaveat = false; // allow slow fallback paths
> attribs.majorVersion = 2;
> attribs.minorVersion = 0; // 1.0 webgl.; ther eis 2.0 but ....
> hGL = emscripten_webgl_create_context(display, &attribs );
>
>
> Uncaught TypeError: GLctx[createFunction] is not a function
> at __glGenObject (x.js:8445)
> at _glGenVertexArrays (x.js:8466)
> at _InitSuperSimpleShader (:8087/wasm-function[2647]:72)
> at _GetShaderInit (:8087/wasm-function[2524]:709)
>
> function _glGenVertexArrays(n, arrays) {
> __glGenObject(n, arrays, 'createVertexArray', GL.vaos
> );
> }
>
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