Hi guys. I am not familar with MacOs, so maybe my question is really
simple. I have a lot of projects based on OpenGL variations (GL1, ES,
ES2). Emscripten have brilliant support for it. My main OS is linux
that also provide fantastic capabilities to building OpenGL projects.
Because of that development experience is excellent when you use
linux.

Btw, some plarforms like wechat provide they tools only for Windows
and MacOs. And I am trying to migrate on MacOs, but I see that Apple
didn't support Opengl.

My question is how you guys do porting of plain OpengGL games with
emscripten under Mac? I believe that emscripten it self will compile
OpenGL project out of the box (because implemenation embeded in
emscripten). But it's only one part, I also need to have native (Mac)
version to debug projects and fix errors. Is it still possible? Or I
need to rewrite game with Vulcan API? Does emscripten support Vulcan /
Molten?

Thanks!

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