Hi guys. I am not familar with MacOs, so maybe my question is really simple. I have a lot of projects based on OpenGL variations (GL1, ES, ES2). Emscripten have brilliant support for it. My main OS is linux that also provide fantastic capabilities to building OpenGL projects. Because of that development experience is excellent when you use linux.
Btw, some plarforms like wechat provide they tools only for Windows and MacOs. And I am trying to migrate on MacOs, but I see that Apple didn't support Opengl. My question is how you guys do porting of plain OpengGL games with emscripten under Mac? I believe that emscripten it self will compile OpenGL project out of the box (because implemenation embeded in emscripten). But it's only one part, I also need to have native (Mac) version to debug projects and fix errors. Is it still possible? Or I need to rewrite game with Vulcan API? Does emscripten support Vulcan / Molten? Thanks! -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/emscripten-discuss/CAKOm%3DVGD%2Bk_Phzs2TG%2B0sMpaAv8TjFL7jc245zr%2BbuN3Z3ZYMQ%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
