Thanks, That definitely gets me in the right direction.

On Fri, Nov 8, 2019 at 12:47 PM Mehdi Sabwat <[email protected]> wrote:

> Sorry, I think I misunderstood your first point.
>
> https://github.com/emscripten-core/emscripten/issues/6434
> https://emscripten.org/docs/api_reference/module.html#Module.arguments
>
> You could affect the programs execution with Module["arguments"].push()
> before. But now it was replaced by `arguments_` so basically in a --post-js
> or in your C/CPP source file, you could do something like :
>
> EM_ASM({
> arguments_.push("Insert argv[1] here")
> })
>
> Then you could access it in an array with `arguments_`
>
> Hope it helps,
>
> Regards,
>
>
> On Fri, Nov 8, 2019 at 7:28 PM Mehdi Sabwat <[email protected]> wrote:
>
>> Hi,
>>
>> I am linking the documentation,
>>
>> * https://emscripten.org/docs/getting_started/Tutorial.html
>>
>> *
>> https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html
>>
>> Hope it helps,
>>
>> Regards,
>> On Fri, Nov 8, 2019 at 7:20 PM Joel Longanecker <
>> [email protected]> wrote:
>>
>>> Hello emscripten users!
>>>
>>> I am planning on building a tool for doing homebrew gameboy development
>>> in the web browser. I am hoping to be able to get a compiler and an
>>> emulator working to do live reload when a user changes a file, and a bunch
>>> of other neat stuff.
>>>
>>> Anyways, I feel like the first big thing I need to be able to do is port
>>> RGBDS or GBDK over to web assembly.
>>>
>>> https://github.com/rednex/rgbds
>>>
>>> https://sourceforge.net/projects/gbdk/files/gbdk/2.96/
>>>
>>> This is mostly straight up C, nothing too tricky, no fancy libraries or
>>> flags. It might take me a bit to make these forks work nicely, but I am
>>> more concerned how to invoke them and use them from the browser.
>>>
>>> * How do I invoke these tools so I can pass them command line arguments?
>>>
>>> * How do I read from stderr / stdout?
>>>
>>> Thanks
>>>
>>> -Joel
>>>
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