Alon,

Thanks for the info. I will try those suggestions.


On Tuesday, December 3, 2019 at 10:04:41 AM UTC-6, Mark Meier wrote:
>
> I have a pretty hefty program (~12Mb) which works well for the most part. 
> It uses WebGL and an HTML5 Canvas object. I can throw source from numerous 
> files at it and it behave ok. The problem is when I start resizing the 
> Canvas I encounter corruption of the code. A function that has been called 
> previously all of a sudden has a invalid fetch. The C++ code does not show 
> any memory problems running in a normal Window or Linux environment.
>
> I have compile Emscripten with:
>
>  -s ALLOW_MEMORY_GROWTH=1 -s ASSERTIONS=2 -s NO_EXIT_RUNTIME=1 -s 
> RESERVED_FUNCTION_POINTERS=20 -s ASYNCIFY=1 -s USE_WEBGL2=1 -s 
> DEMANGLE_SUPPORT=1 -g4 -s DISABLE_EXCEPTION_CATCHING=0 -s WASM=1 -s 
> SAFE_HEAP=1 -s STACK_OVERFLOW_CHECK=1 -s LEGACY_VM_SUPPORT=0 -s 
> TOTAL_STACK=33554432 -s TOTAL_MEMORY=67108864 
> -fsanitize-address-field-padding=2048 
> -fsanitize-address-globals-dead-stripping 
> -fsanitize-address-use-after-scope -fsanitize-memory-track-origins 
> -fsanitize-memory-use-after-dtor -fsanitize=address,undefined,memory 
>
> But it still doesn't show any problem until the fatal fetch.
>
> Are there any other tools I can use to try to root out this problem?
>
> Thanks, Mark.
>
>

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