Question 3:

How to do the equivalent of

    val texture = val::module_property("GL")["textures"][texname]

when using webidl_binder. Is it legit to use emscripten::val in the c++ code? 
When I try, unless I use —embind on the emcc command I get undefined 
references. I don’t know if it is okay to use —bind with webidl_binder created 
bindings. Is it?

Regards

    -Mark

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