Question 3: How to do the equivalent of
val texture = val::module_property("GL")["textures"][texname]
when using webidl_binder. Is it legit to use emscripten::val in the c++ code?
When I try, unless I use —embind on the emcc command I get undefined
references. I don’t know if it is okay to use —bind with webidl_binder created
bindings. Is it?
Regards
-Mark
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