Thanks for answers. With some changes at C++ side, I solved this problem. 
Now, I am setting POOL_SIZE to 3 for every case. 

9 Mayıs 2020 Cumartesi 20:30:45 UTC+3 tarihinde Alon Zakai yazdı:
>
> Asyncify doesn't have a way to "emulate" threads atm (but it would be 
> possible in theory, with work).
>
> However, using Asyncify and calling emscripten_sleep(0) is an easy way to 
> let the browser event loop run, and allow a Worker thread to start up.
>
> On Sat, May 9, 2020 at 9:26 AM Jukka Jylänki <[email protected] 
> <javascript:>> wrote:
>
>> If your threads are not starting, your main browser thread code is
>> synchronously depending on them after their creation. Refactor the
>> code to not assume that the threads would be synchronously available
>> after creation, but periodically yield back to the main thread browser
>> event loop after the thread creation.
>>
>> With such structure, you can set -s PTHREAD_POOL_SIZE=0.
>>
>> There is no possibility to have an infinite/unbounded number of
>> synchronously available threads on the web. Although by using asyncify
>> emulation, that might be possible, but not sure if asyncify handles
>> this atm?
>>
>> la 9. toukok. 2020 klo 12.42 Talha Enes Ayrancı
>> ([email protected] <javascript:>) kirjoitti:
>> >
>> > Probably this is the case. New threads don't start. So I need give 
>> higher values to PTHREAD_POOL_SIZE.
>> >
>> > But I think this is not a healty solution. Because as the number of 
>> threads increases, RAM usage increases. What is your advices?
>> >
>> > 9 Mayıs 2020 Cumartesi 07:57:05 UTC+3 tarihinde Sam Clegg yazdı:
>> >>
>> >> But doesn't the PTHREAD_POOL_SIZE just determine how many initial 
>> threads to create?
>> >>
>> >> IIRC you can still create more threads than that at runtime.. up until 
>> you run out of machine resources.     i.e. PTHREAD_POOL_SIZE is not an 
>> upper limit on the total number of threads.
>> >>
>> >> The only caveat is that new threads don't actually start until you 
>> return to the event loop (at least when they are started from the main 
>> thread).
>> >>
>> >> On Fri, May 8, 2020 at 1:42 PM Alon Zakai <[email protected]> wrote:
>> >>>
>> >>> If you want the ability to pick PTHREAD_POOL_SIZE at runtime, you can 
>> do that by setting PTHREAD_POOL_SIZE to something like 
>> "Module.pthreadPoolSize", and build with MODULARIZE. Then you can pass in { 
>> pthreadPoolSize: .. } when you create an instance, and give it the pool 
>> size at runtime there.
>> >>>
>> >>> (Maybe I didn't understand the description, but if your program 
>> itself uses more threads depending on the size of the file, you may need to 
>> make the program use up to a fixed number of threads.)
>> >>>
>> >>>
>> >>> On Fri, May 8, 2020 at 8:31 AM Talha Enes Ayrancı <[email protected]> 
>> wrote:
>> >>>>
>> >>>> Hi. I have a image processing app with coding C++. When I compile my 
>> codes with USE_PTHREAD=1 flag, compiled code is not working. Nothing 
>> happening on Chrome. And when I add PTHREAD_POOL_SIZE flag, it's working. 
>> But my thread size is different for every file. Big files are using more 
>> threads than small sized files. Thread count is increasing to 40-50 and 
>> more and more..
>> >>>> 50 POOL_SIZE is so big value. What can I do?
>> >>>>
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