I finally found out why my build is slower.

I build the wasm on a windows subsystem for linux, it was slower.
The when I build the same on a mac machine it is faster.

Is this expected behaviour?

steps to build - 
1. clone the code from https://github.com/ankh-g/libvpx/tree/wartc  (branch 
'wartc')
2. sh wasm.sh

On Sunday, May 31, 2020 at 10:12:41 PM UTC+5:30, Alon Zakai wrote:
>
> For LTO you also need to pass -flto during the compile step (and during 
> link, and you don't need `--llvm-lto 3` any more, which was for the old 
> backend).
>
> If that's not it, I'd suggest comparing profiles between the builds to 
> find what is actually slower in your build.
>
> On Sat, May 30, 2020 at 10:04 AM MEENA N SUBBIAH <[email protected] 
> <javascript:>> wrote:
>
>> I am trying to compile the libvpx module to wasm.
>> But I am facing huge performance issues.
>>
>> The wasm I build takes an average encode time of 1300+ milliseconds.
>> But I found another livpx.wasm  
>> https://github.com/webrtc/apprtc/tree/wartc/src/web_app/wasm/libvpx 
>> which takes average encode time of 250+ milliseconds.
>> Can anyone help me, Where am I going wrong.
>>
>> here are the compilation setting I use,
>>
>> to build *libvpx,*
>>
>>
>> *emconfigure ../node_modules/libvpx/configure --enable-postproc 
>> --enable-multi-res-encoding --enable-temporal-denoising --enable-libyuv 
>> --size-limit=16384x16384 --enable-multithread --enable-realtime-only 
>> --disable-install-docs --disable-unit-tests --disable-vp9-decoder 
>> --disable-vp9-encoder --target=generic-gnu --extra-cxxflags="-O3 -s WASM=1 
>> -DWASM -I`dirname \`which emcc\``/system/lib/libcxxabi/include"*
>> *emmake make*
>>
>> to build *libyuv,*
>>
>>
>> *emcmake cmake -DCMAKE_BUILD_TYPE=Release ../node_modules/libyuvemmake 
>> make*
>>
>> *Final compilation,*
>>
>>
>> *emcc -O3 -DWASM --bind -s STRICT=1 -s ALLOW_MEMORY_GROWTH=1 -s 
>> ASSERTIONS=0 -s NO_EXIT_RUNTIME=1 -s MALLOC=emmalloc -s MODULARIZE=1 -s 
>> FILESYSTEM=0 -s EXPORT_ES6=1 --std=c++11 -o ./my-module.js -x c++ -I 
>> ./node_modules/libvpx -I ./node_modules/libyuv/include -I build-vpx 
>> src/zcon_ss.cpp src/Utility/ZvpxCodecInst.cpp src/Utility/zvpx_encoder.cpp 
>> src/Utility/zvpx_decoder.cpp build-vpx/libvpx.a build-yuv/libyuv.a  
>> --no-entry --closure 0 --llvm-lto 3 -g0*
>>
>>
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