Yeah, that's an issue with wasm2c. It takes a few minutes to build
(optimized) wasm-opt, and clang would be much worse, and maybe fail as you
said.

I don't think anyone's looked into this, but ideas include:

* Get wasm2c to emit separate files, each containing one or more functions.
Then you just need a Makefile or such and can even build in parallel.

* Write a little python script that splits up the file automatically. The
format is pretty simple so that's easy. And the python could also run
gcc/clang in a process pool for you.

- Alon



On Thu, Jul 9, 2020 at 1:01 PM 'Thomas Lively' via emscripten-discuss <
[email protected]> wrote:

> How does the wasm2c build work with something as large as LLVM? I would
> assume that at some point the C file would get so large that the C compiler
> would fall over.
>
> On Thu, Jul 9, 2020 at 12:58 PM Alon Zakai <[email protected]> wrote:
>
>> At the risk of sounding like a broken record - I've been talking about
>> the next idea a lot recently ;) - I think this is something wasm2c can help
>> with. I just gave a talk about how:
>>
>> http://kripken.github.io/talks/2020/universal.html#/
>>
>> The idea is that we add a single additional build target, "universal C",
>> which compiles LLVM and Binaryen to portable C code that can then be
>> compiled on practically any platform. So this new "build" would be C, and
>> people would download those C files and run a simple command to build them
>> locally. After the local build you end up with a normal executable that
>> just works.
>>
>> There is still that build step locally, but it's the simplest build
>> possible - no build system is needed, no special local setup, no cmake or
>> configure, just run gcc or clang on a self-contained C file. That should be
>> trivial on ARM64 MacOS or Linux as I believe they have a system C compiler
>> installed by default.
>>
>> I'm not opposed to adding "proper" ARM64 builds, though - ARM64 builds
>> would have some benefits over wasm2c. But wasm2c builds do cover the long
>> tail of less-common platforms, and we can probably set them up much quicker
>> too. I hope to do this for Binaryen soon anyhow.
>>
>> - Alon
>>
>> On Thu, Jul 9, 2020 at 11:30 AM Brion Vibber <[email protected]> wrote:
>>
>>> I've been a bit of an ARM64 enthusiast of late, trying out Linux,
>>> Windows 10, and iOS devices that run on the ARM64/Aarch64 family of
>>> processors. Emscripten works fine on these machines if one cares to do some
>>> light development work on them, but since there's no binaries built from
>>> CI, the standard emsdk can only install by building from source -- which
>>> can take hours on a middleweight portable machine.
>>>
>>> Now that Apple is switching their Mac product line to ARM64 processors
>>> over the next two years, it will likely become much more common next year
>>> for people to have ARM64-based laptop and desktop computers, and some of
>>> them will need to build something with emscripten in their workflows either
>>> on macOS or on a virtualized Linux in Docker etc.
>>>
>>> From what I've seen presented at WWDC, the ARM64 Macs will support
>>> emulated processes, so it may work to ship the x86_64 binaries with the
>>> caveat that they will run much slower than native builds.
>>>
>>> Virtualized Linux builds would also need native ARM64 binaries to run,
>>> or else they'd have to sit there for a couple hours compiling after every
>>> upgrade.
>>>
>>> And of course there are already Windows 10 and Linux computers available
>>> with ARM64 processes, on sale since a couple years ago and used in the wild
>>> in modest numbers.
>>>
>>> I get the impression that the biggest roadblock to explicit ARM64
>>> support in emscripten is getting it into the CI infrastructure:
>>> * Linux/ARM64 builds and testing?
>>> * macOS/ARM64 builds and testing?
>>> * Windows/ARM64 builds and testing?
>>>
>>> It's too soon to start on macOS since it's in beta, dev kits aren't
>>> shipped yet, and there's no obvious way yet to figure out how to run tests
>>> on a macOS ARM system in CI. :)
>>>
>>> And I'm less sure how important Win/ARM64 is, given you can use the
>>> Linux/ARM64 version in WSL virtualization. But some folks prefer to develop
>>> on native Windows, too.
>>>
>>> If there's any way we can start talking about Linux/ARM64 builds and
>>> testing, I would be very happy about it! I would even kick in a few bucks
>>> for a VM or something if that would help any. ;)
>>>
>>> Thanks for your time and your consideration!
>>>
>>> -- brion vibber (brion @ pobox.com / brion @ wikimedia.org)
>>> Wikimedia Foundation
>>>
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