Okay, I did manage to solve this, so putting it here for posterity:

I use FETCH=1 alongside EXPORT_ALL=1 and LINKABLE=1.  When I do that, I get 
an exception on startup.  If I switch it so I'm only exporting the 
functions I need to export, it's okay.  So if anyone ever runs into this 
problem, export your functions discretely!

On Monday, August 3, 2020 at 5:00:47 PM UTC-4, John Raptis wrote:
>
> I'm using these flags to build:
>
> -s FETCH=1 -s LEGACY_GL_EMULATION=1 -s GL_FFP_ONLY=1 
> -Wno-nonportable-include-path -Wno-comment -Wno-write-strings --std=c++0x 
> -s USE_SDL=2 -s USE_LIBPNG=1 -s USE_OGG=1 -s USE_VORBIS=1 -s 
> FORCE_FILESYSTEM=1 -s EXPORT_ALL=1 -s LINKABLE=1 -lopenal -fsigned-char 
> -lidbfs.js -ferror-limit=1 -s USE_PTHREADS=0 -s ALLOW_MEMORY_GROWTH=1 -s 
> WASM=1
>
> If I compile my program with FETCH=0, everything runs normally.  But I 
> want to use fetch!
>
> When I use FETCH=1, even if I comment out all the fetch dependencies I get 
> this exception on startup:
>
> Uncaught RuntimeError: abort(-1) at Error
>     at jsStackTrace (http://localhost:8080/index.js:2049:17)
>     at stackTrace (http://localhost:8080/index.js:2067:16)
>     at abort (http://localhost:8080/index.js:1818:44)
>     at _emscripten_GetProcAddress (http://localhost:8080/index.js:10765:55
> )
>     at _eglGetProcAddress (http://localhost:8080/index.js:10768:14)
>     at SDL_EGL_GetProcAddress (
> http://localhost:8080/index.wasm:wasm-function[9853]:0x4bed0d)
>     at SDL_GL_GetProcAddress (
> http://localhost:8080/index.wasm:wasm-function[10037]:0x4cc013)
>     at http://localhost:8080/index.wasm:wasm-function[9420]:0x470d0b
>     at SDL_CreateRenderer (
> http://localhost:8080/index.wasm:wasm-function[9346]:0x46b6f3)
>     at _ZN13Graphics_Core11Startup_SDLEv (
> http://localhost:8080/index.wasm:wasm-function[316]:0xbe250)
>     at abort (http://localhost:8080/index.js:1824:9)
>     at _emscripten_GetProcAddress (http://localhost:8080/index.js:10765:55
> )
>     at _eglGetProcAddress (http://localhost:8080/index.js:10768:14)
>     at SDL_EGL_GetProcAddress (
> http://localhost:8080/index.wasm:wasm-function[9853]:0x4bed0d)
>     at SDL_GL_GetProcAddress (
> http://localhost:8080/index.wasm:wasm-function[10037]:0x4cc013)
>     at http://localhost:8080/index.wasm:wasm-function[9420]:0x470d0b
>     at SDL_CreateRenderer (
> http://localhost:8080/index.wasm:wasm-function[9346]:0x46b6f3)
>
> Again, putting FETCH=0 makes it breeze through this.  Is there some kind 
> of incompatibility between Fetch, SDL2, and legacy OpenGL?  
>
>

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