I'm also able to reproduce the problem on macOS with Chrome and Safari, but 
no idea either what's going wrong there.

However, I suspect it's not the use of std::string, but that iostream is 
the culprit, because if I replace std::cout with printf but keep 
std::string, it works (replacing cout with printf is a good idea anyway, 
because cout adds an incredible amount of bloat last I checked).

On Monday, 1 November 2021 at 12:38:16 UTC+1 [email protected] wrote:

> I'm glad someone was able to reproduce it, but that didn't answer any of 
> my questions.
>
> I've tried a few more things and maybe the issue is related to strings in 
> some way. If I add a class that takes a string as a parameter in the 
> constructor, and then ONLY if I instantiate it, like so:
>
> class Test 
> {
> public:
>     Test(std::string test) {} ;
> };
>
> int main() 
> {
>     Test test("test");
>     InitOpenGL(1280, 720, window, mainContext);
>     BeforeMainLoop();
>
>     return 1;
> }
>
> Then that also results in a black screen. Instantiating a vector of 
> strings also results in a black screen, like so:
> std::vector<std::string> languages = { "english", "japanese" };
>
> And my original problem with the Log function also happens to involve 
> strings on some level. If I change the constructor from a string to a const 
> char* then it works. But changing all instances of strings to const char* 
> is not ideal (my program needs strings), and I actually tried that with the 
> Log function and that did not help, so I'm still looking for a solution. So 
> hopefully this information is helpful for someone to figure out what is 
> wrong and how to fix it.
>
>
> On Sunday, October 31, 2021 at 12:23:53 AM UTC-5 Shlomi Fish wrote:
>
>> Hi all! 
>>
>> On Sat, 30 Oct 2021 18:46:19 -0700 (PDT) 
>> Anton Strickland <[email protected]> wrote: 
>>
>> > I have been stuck on a very simple issue for multiple days and need 
>> someone 
>> > who knows what they are doing. I'm trying to use SDL2 and WebGL2 
>> (OpenGL ES 
>> > 3) and sometimes it works, but sometimes it doesn't, depending on 
>> seemingly 
>> > arbitrary code. Please help. See here for the full details and source 
>> code: 
>> > 
>> > 
>> https://gist.github.com/AntonStrickland/433c911151ca73826ee679b120fe8d9e 
>> > 
>>
>> Note that I was able to reproduce the issue on fedora v34 x86-64 with 
>> firefox: 
>>
>> ``` 
>> System: 
>> Host: telaviv1.shlomifish.org Kernel: 5.14.14-200.fc34.x86_64 x86_64 
>> bits: 64 Desktop: Xfce 4.16.0 Distro: Fedora release 34 (Thirty Four) 
>> CPU: 
>> Info: Dual Core model: Intel Core i3-2100 bits: 64 type: MT MCP cache: 
>> L2: 3 MiB 
>> Speed: 2750 MHz min/max: 1600/3100 MHz Core speeds (MHz): 1: 2750 
>> 2: 2698 3: 2709 4: 2694 
>> Graphics: 
>> Device-1: Intel 2nd Generation Core Processor Family Integrated Graphics 
>> driver: i915 v: kernel Display: x11 server: X.Org 1.20.11 driver: loaded: 
>> modesetting unloaded: fbdev,vesa resolution: 1920x1080~60Hz 
>> OpenGL: renderer: Mesa DRI Intel HD Graphics 2000 (SNB GT1) 
>> v: 3.3 Mesa 21.1.8 
>> ``` 
>>
>> As a side note: main.cpp has some trailing whitespace: 
>> https://perl-begin.org/tutorials/bad-elements/#trailing-whitespace 
>>
>> > Basically, I have a simple program (just over 100 lines of code) that 
>> > changes the background color of the screen by calling glClear(). 
>> Probably 
>> > the most basic OpenGL program one can write. When the color is pink, 
>> that 
>> > means it's working, and when it's black, it's not working. In the above 
>> > link there is main.cpp which works correctly. I have been doing trial 
>> and 
>> > error for this past week commenting out random lines of code to isolate 
>> the 
>> > problem, but it seems like changing arbitrary lines of code stops it 
>> from 
>> > working. I've noticed that it happens when calling some SDL functions, 
>> but 
>> > even just commenting out printing to the console is enough to break it. 
>> See 
>> > main.cpp for details. 
>> > 
>> > I don't know if this is just an issue with me not understanding how 
>> this 
>> > works or if this is an actual bug in emscripten or the SDL port. it's 
>> > frustrating because when it works, it works all the way (I can use 
>> shaders 
>> > and textures to have a working app), but if I change just a tiny little 
>> > thing (even just commenting out an unrelated line of code), suddenly 
>> > nothing works at all. I have no idea where to even start debugging 
>> this. 
>> > 
>> > I would imagine that there has to be a way to do this since people are 
>> > obviously making WebGL games in C++, but since there are no tutorials 
>> > online for how to do that it becomes impossible to even set up a simple 
>> > "hello world" script. I purchased a book on how to make games in web 
>> > assembly but they use the SDL renderer and not OpenGL rendering. Other 
>> > OpenGL web assembly tutorials just use OpenGL without SDL. Surely there 
>> > must be a way to use them together as I have done for my desktop app? 
>> > 
>> > I have already reached out on the discord but to no avail so far. 
>> Someone 
>> > suggested adding -fsanitize=address when compiling but that actually 
>> causes 
>> > the above working code to stop working. I don't really have the time to 
>> > just wait for an answer so I'm hoping this post will get the attention 
>> of 
>> > more people. 
>> > 
>> > So I know this is getting long, but I'm very confused. Since 
>> technically by 
>> > code works, but it's one step away from breaking, and I have no idea 
>> what 
>> > that step is or why. My ultimate goal is to copy and paste this code 
>> into a 
>> > larger project, but every time I do so, it results in a black screen 
>> with 
>> > no indication of what I did wrong. 
>> > 
>> > I would like to understand a few things: 
>> > 
>> > - Is this a problem with my code, my makefile, SDL, or emscripten? 
>> > - If this is not a problem with my code, is someone going to fix the 
>> > issue? 
>> > - If my desktop code is Open GL 3.3, should I be using OpenGL ES 3 or 
>> is 
>> > that part of the problem? And what files do I need to include and where 
>> do 
>> > I get them (if what I have isn't correct?) 
>> > - What is the proper way to set up an emscripten webgl context? My 
>> > source code includes two different ways of setting it up and I am not 
>> sure 
>> > which is correct, even after trial and error. 
>> > - Can I get someone who is willing to at least compile the code 
>> > themselves and try out different solutions until they find something 
>> that 
>> > can provide an explanation? I don't want someone to suggest adding a 
>> > single argument to my makefile, and then hours later I get home to try 
>> it out 
>> > and realize that it actually causes the program to fail. My program is 
>> small 
>> > enough that someone can copy and paste it together, compile it, and run 
>> it 
>> > in less than 2 minutes. There is no reason to not do that yourself to 
>> > check that it works before suggesting a solution to me. I am just a 
>> little 
>> > frustrated at this point so please don't take it the wrong way, I just 
>> > want someone to take me seriously so I can move on to the next step of 
>> my 
>> > project. 
>> > - If this mailing list is not the best place to quickly get help like 
>> > that, who do I need to contact? I am willing to pay for work if that 
>> needs 
>> > to be done, but I don't think that should be necessary to get a "hello 
>> > world" program up and running, especially when I've already come this 
>> far 
>> > on my own. 
>> > 
>> > 
>> > 
>>
>>
>>
>> -- 
>>
>> Shlomi Fish https://www.shlomifish.org/ 
>> Free (Creative Commons) Music Downloads, Reviews and more - 
>> https://jamendo.com/ 
>>
>> <LeoNerd> “I hear eclipse is really nice, but I’m still waiting for it to 
>> load.” 
>> — Freenode’s #perl 
>>
>> Please reply to list if it's a mailing list post - https://shlom.in/reply 
>> . 
>>
>

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