Hi,

I recently found the gamepad button mapping is different between native and 
emscripten builds of my project.

The native build uses glfw to read gamepads, and I was originally hoping I 
could also use glfw for emscripten, but it turns out emscripten glfw 
doesn't support gamepads so I ended up using the html5 gamepad APIs on 
emscripten. Which works, but the buttons are mapped differently! For 
example, button(0) in html5 refers to a different button to button(0) in 
glfw.

It looks like both glfw and html5 APIs try to present a 'normalized' button 
mapping but they appear to be incompatible - has any one else had to deal 
with this?

Bye,
Mark

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