Yes, Daniel, I thought about having to bypass E-net itself somehow but as much as I can, I'd like to use this guaranteed UDP delivery. I can always make it connect to the remote service first - that at least exposes a public IP for a start.

Martin, thank you for your elaborate reply. I was aware that there is no fool-proof method to expose a public IP and port for a connection, but it seems to have a fair chance against private network routers. I'm not planning to penetrate corporate firewalls, but I'm pretty pessimistic about casual game players knowing about port forwarding. I'll just have to work up against their ignorance. :)

I didn't know about STUN servers, very convenient there are actually some libraries for that around. I might be able to link that to a custom-made lobby system somehow. I guess I've got something to think about during my holidays.

Thanks again!



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