Sorry if this is a basic question: I'm trying to setup a local game over wifi. So one client will create the 'server' and the other clients will try and join as clients. The problem is on a local LAN it seems they have to connect to the locally assigned IP of that server but I dont know how to get this through the code.
I can get the client to connect to the server by manually finding the IP say 192.168.4 but I need to get this through the code. Does this mean I have to get the server to do some kind of broadcasting? Thanks in advance!
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