Don't use sessionID at all. It's an internal thing that is not even
unique across peers.
Inside ENetPeer there is a "void *data". Set that to point to whatever
user data you want. ENet doesn't touch it at all, and it is there for
this purpose.
Lee
Eugene Marcotte wrote:
Hi,
I'm trying to build a mechanism to lookup peers. I have a sort of c++
wrapper in the works, and as part of that I am trying to map between the
peers in events and my c++ peer objects.
I'm currently using the sessionId to key off of the peer, which has been
working well mostly. However, I just added some 'cleanup' code for handling
disconnections. When I receive a disconnect event in my client (its a 1-1
client server at the moment) I get a sessionId of 0. It seems to have the
correct ID when the server gets a disconnect event.
Is this expected, or am I perhaps doing something wrong? Is there a better
value to key the peers off of?
Thanks,
Eugene
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