This hasn't changed, AFAIK.

Lee

Philip Bennefall wrote:
Hi Lee,

I am in the process of integrating ENet 1.3 in a scriptable game engine, and will give you any feedback that I may have while doing the integration and testing. With version 1.3, is it still true that ENet is thread safe provided that one protects access to the host structure?

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Lee Salzman" <[email protected]>
To: "Discussion of the ENet library" <[email protected]>
Sent: Tuesday, June 08, 2010 1:54 PM
Subject: [ENet-discuss] Pre-release feedback?


For those who have tried the 1.2.2 and 1.3.0 pre-releases, did anyone
find any issues with them, or have any last minute requests?

I weeded out one bug during internal testing related to sending of
fragmented packets, and I managed to squeeze out some better compression
out of the range coder, but otherwise they seemed fairly stable to me.
So if no one's got any objections I'll be releasing these two in the
next couple of days.

Lee

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