Cool, i didn't know about those, i implemented my own heh :)
Its nice its there but i doubt it will really give you enough feedback
to be as useful as you might hope for.
On 2010/10/21 04:29 PM, Andrew Fenn wrote:
I believe it's already part of Enet 1.2.2
http://lists.cubik.org/pipermail/enet-discuss/2010-May/001434.html
On Thu, Oct 21, 2010 at 9:21 PM, Nicholas J Ingrassellino
<[email protected]> wrote:
On the one hand I understand-- and love-- the idea of the minimalistic
approach. Sure, it was designed for games, but if you want a lobby, or
compression, or encryption, you have to implement it yourself. These are all
high-level functions that keep ENet light on its feet and would be better
implemented if trailered for a specific game. Bandwidth tracking, however, I
feel would be best if part of the ENet API. If for no other reason than ENet
can let us know about overhead in addition to the raw data being sent. Hell,
it already reports latency.
________________________________
Nicholas J Ingrassellino
LifebloodNetworks.com || [email protected]
"The idea that I can be presented with a problem, set out to logically solve
it with the tools at hand, and wind up with a program that could not be
legally used because someone else followed the same logical steps some years
ago and filed for a patent on it is horrifying."
- John Carmack on software patents
On 10/21/2010 09:43 AM, Beau Albiston wrote:
It would be nice to have some statistics functions. I would be most
interested in things like bytes/sec sent/received at the socket, for
instance.
-Beau
From: [email protected] [mailto:[email protected]]
On Behalf Of Nicholas J Ingrassellino
Sent: Thursday, October 21, 2010 8:16 AM
To: Discussion of the ENet library
Subject: Re: [ENet-discuss] Bandwidth Monitoring?
Ooohhh, I misunderstood their purpose. Is there a variable somewhere that
will tell me how much data is going back and forth at any given time or do I
need to do that myself?
________________________________
Nicholas J Ingrassellino
LifebloodNetworks.com || [email protected]
"The idea that I can be presented with a problem, set out to logically solve
it with the tools at hand, and wind up with a program that could not be
legally used because someone else followed the same logical steps some years
ago and filed for a patent on it is horrifying."
- John Carmack on software patents
On 10/20/2010 10:19 PM, Lee Salzman wrote:
They're never updated and merely hold the values you pass in when you create
the host.
Lee
On 10/19/2010 10:13 AM, Nicholas J Ingrassellino wrote:
Is there something special I have to do to get _ENetPeer.incomingBandwidth
and _ENetPeer.outgoingBandwidth working? I am using both reliable and
unreliable packets but these values are always zero. For example, if I do
std::cout<< event.peer->incomingBandwidth; inside my main loop I get
bumpkis. Also, how often are they updated?
________________________________
Nicholas J Ingrassellino
LifebloodNetworks.com || [email protected]
"The idea that I can be presented with a problem, set out to logically solve
it with the tools at hand, and wind up with a program that could not be
legally used because someone else followed the same logical steps some years
ago and filed for a patent on it is horrifying."
- John Carmack on software patents
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