Hi guys,
I already KNOW that your application is best to track its own online and
offline status, but I am curious.
Does enet have some sort of internal status for being connected or not
in a client / ENetPeer? The reason being -
If you call for example, enet_peer_send, or broadcast -*It hard crashes.*
Is it a plausible feature that instead of crashing it can ignore the
packet and perhaps return a -1,
print an error, or anything more graceful than a crash? Is it something
the internal system can take care
of or is there a reason for this current behavior?
Thanks!
Sven
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