Hello. I need client permanently trying to connect to me (host) while host will not be raised and accept a connection. So, the following code, presumably, trying to connect each 5 seconds:
const char* url = "localhost"; > const int port = 1301; > > ENetAddress address; > /* Connect to url:port. */ > enet_address_set_host(&address, url); > address.port = port; > > /* Initiate the connection, allocating the one channel. */ > ENetPeer* peer = enet_host_connect(client, &address, 1, 0); > if(peer == 0l) > { > printf("No available peers for initiating an ENet connection.\n"); > return 0; > } > > ENetEvent event; > > TRY_TO_CONNECT: > > /* Wait up to 5 seconds for the connection attempt to succeed. */ > if (enet_host_service (client, & event, 5000) > 0 && event.type == > ENET_EVENT_TYPE_CONNECT) > { > printf("Connection to %s:%d succeeded.\n", url, port); > } > else > { > /* Either the 5 seconds are up or a disconnect event was */ > /* received. Reset the peer in the event the 5 seconds */ > /* had run out without any significant event. */ > //enet_peer_reset (peer); > > printf("Connection to %s:%d failed. Trying again...\n", url, port); > > goto TRY_TO_CONNECT; > } > When host is already raised (is it right word in English?) before client try to connect - everything works fine, but when I first start the client and after several seconds start the server - client will never connect to host (will try each 5 seconds but unsuccessfully). What's the problem? Must I recreate a peer each time I try to reconnect? If it is so - how can I delete previous peer - there is no "enet_peer_destroy()" function. The same question: how to reconnect to the server when disconnection happened?
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