gamespy transport service is using udp.
right now one of the player creates socket and just listens to it, another on is actively trying to connect to other party, but fails at create_host for some reasons. I am creating host in the same way on both machines.

I am testing connectivity on the same machines constantly, so I dont see any reason why it should work for 3 times in a row and then wouldnt... and it's a bit weird moment - creating host, i would expect it to fail when actually trying to connect
:(


On 18/09/2012 16:16, Daniel Aquino wrote:
Is gamespy using tcp or udp ?

If both your players try to connect at the same time then they should get through after a retry or two.

Although there is many types of nat's so it might not always work.



On Tue, Sep 18, 2012 at 10:37 AM, Martin Zemblowski <[email protected] <mailto:[email protected]>> wrote:

    Hello!
    I am using enet library in conjunction with gamespy. I use gamespy
    to create socket, connect to lobby, select opponent and do the NAT
    punch-through. In next step I close gamespy socket, initialize
    enet library and try to create enet host with same port (in my
    case I pass ip as empty string) and then start connection to other
    party. It works, but not always. I am using three computers right
    now: pc vista, pc xp and mac osx 10.7.4. On mac sometimes (not
    always) I cannot create enet host (even if i try to create host
    with different ports, 100 retries), here's the code:

    retries = 101;
    enet_address_set_host (&enet.gAddress, ip);
    do    {
        enet.gAddress.port = port;
        enet.gHost = enet_host_create (&enet.gAddress , 1 , 2, 0 ,0 );

        if (enet.gHost == NULL)
        {
            printf ( "An error occurred while trying to create an ENet
    host(%s:%d).\n",ip,port);
            port++; // HACK
        }
        else
            printf( "host created.\n");
        } while (enet.gHost == NULL && (--retries > 0));

    Any ideas?
    Thank you!
    Martin


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