Typically when sending data over the network, you'll want to serialize the
data first.  On the other side when you receive the data, you'll want to
deserialize into the format you expect.  There are plenty of ways to
accomplish this and lots of libraries that could help, I would just suggest
that a search should find yourself plenty of examples and information on
the internet.

On Tue, Jan 20, 2015 at 5:03 AM, akawo omojo <cyb...@gmail.com> wrote:

> I just started using Enet recently for my online card game(Whot) which is
> common in my region(Africa).My question might sound noobish but here it is.
>
> I send a packet from my client to my server and the packet is well
> received .I have been having troubles on knowing how to unwrap the packet
> data so i get back my string information i sent . Any help will be welccome
> or i can be directed to any tutorial on Enet to extract game events fron
> the packet back to strings.
>
> Thanks in advance.
>
> Akawo Omojo
>
> _______________________________________________
> ENet-discuss mailing list
> ENet-discuss@cubik.org
> http://lists.cubik.org/mailman/listinfo/enet-discuss
>
>
_______________________________________________
ENet-discuss mailing list
ENet-discuss@cubik.org
http://lists.cubik.org/mailman/listinfo/enet-discuss

Reply via email to