I use event.peer->outgoingPeerID.
On Fri, Mar 2, 2018 at 2:23 PM, shinyclaw <shinyc...@op.pl> wrote:
> Hi all, I'm trying to write a simple client-server game using ENet. I have
> a small problem with client's identification using enet_host_service()
> method. Each new client that connects to the server should have a unique
> netID, so later the server knows who is talking to him. But how can I
> achieve that? On the server, when receiving ENET_EVENT_TYPE_CONNECT event
> should I assign event.peer to newly created GameObject? Or use
> event.peer->outgoingPeerID or incomingPeerID? Or peer.sessionID? Or
> something else? Thanks for any help!
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