Hi all! Can I separate the process of capturing incoming packet from sending 
them? Now, when I call enet_host_service(), the function process all incoming 
packets and sends all queued packets. What I want to achieve exactly is to 
separate this two processes like this:

ProcessIncomingPackets();
DoGameLogic();
ProcessOutgoingPackets();

How can I achieve this using ENet?
Thanks for any ideas!

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