Hi Laszlo

I 100% agree with both of your remarks. 
Caching is caching the entities, but also attempting to cache the list of 
entities.
Batch updates is done as an infrastructure (change was reviewed and now in 
fixes) and after that - we can start using it everywhere.

----- Original Message -----
From: "Laszlo Hornyak" <lhorn...@redhat.com>
To: "Liran Zelkha" <lzel...@redhat.com>
Cc: "engine-devel" <engine-devel@ovirt.org>
Sent: Tuesday, June 4, 2013 5:01:37 PM
Subject: Re: [Engine-devel] Performance and scalability

Hi Liran,

Some comments to start the discussion:
- Caching: exactly how is this resultset caching going to work? Wouldnt it be 
more simple to just cache the mapped entities? The mapping is not a big 
overhead, but caching the resultset seems to be difficult.
- Batch updates: sounds cool, transactions are a major overhead on performance, 
so if you can make the update in a single tx and few interactions that will 
rock, but what if we keep the dynamic and statistic data in the memory at the 
first place and synchronize to DB on a background process. So that when you 
look for dynamic/statistics data, you do not have to hit the DB.

Thx,
Laszlo

----- Original Message -----
> From: "Liran Zelkha" <lzel...@redhat.com>
> To: "engine-devel" <engine-devel@ovirt.org>
> Sent: Tuesday, June 4, 2013 1:43:55 PM
> Subject: [Engine-devel] Performance and scalability
> 
> Hi all,
> 
> I've added a new feature page for Performance and Scalability. Please review
> and add your ideas...
> http://www.ovirt.org/Features/Performance_And_Scalability
> _______________________________________________
> Engine-devel mailing list
> Engine-devel@ovirt.org
> http://lists.ovirt.org/mailman/listinfo/engine-devel
> 
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