The 1.2 release will basically get rid of Engines.start, since Rails
now includes a mechanism to control plugin loading order... hopefully
that will stab the concept of 'installing an engine' in the heart, and
everything will just be plugins again. Finally. It's only taken about
a year :)

On 11/24/06, Hendy Irawan <[EMAIL PROTECTED]> wrote:
> http://www.pluginaweek.org/2006/11/24/6-plugin_routing-share-your-views-with-the-world/
>
> This is getting weirder. 99% of whetever written on that site is
> applicable to Rails Engines. I mean, if you follow almost every
> article there, but install Rails Engines instead of their plugins, I
> think it just works.
>
> For now, the difference seems that an "engine" needs to be "an engine"
> (specially crafted). While in their version, all you need to do is
> just create a plugin, follow some conventions (like putting stuff in
> app/ subdirectory), and install the pluginaweek plugins (which are,
> well, 6 plugins?)
>
> When Engines can get rid of the "Engines.start" thingy and allows
> easier creation of engines (i.e. not that much difference between
> plugins and engines, just follow some simple conventions like
> directory names)... how will Engines and pluginaweek matches? In my
> mind Engines will be just
> all-pluginaweek-plugins-built-inside-one-plugin or the other way
> around. Weird.
>
> --
> Hendy Irawan
> Web: http://hendy.gauldong.net
> Mobile: +62 856 24889899
> Yahoo Messenger: ceefour666
> LinkedIn: http://www.linkedin.com/in/ceefour
> _______________________________________________
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>


-- 
* J *
  ~
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