The description "scroll but align to screens" was a lie. Ingo van Lil <[EMAIL PROTECTED]> wrote: > If you want to put it like that, yes. But it's more reasonable than > letting the ball roll (partially) out of the screen.
I'm not sure I follow your reasoning of degrees. Letting the ball roll through the doorway and only then transition into the next screen is reasonable when the design of the level requires it to do so. Be it more or less reasonable, it's still reasonable. "The ball is supposed to..." sounds like you want to dictate the effect an actor will create with the screen in everyone's level, and not put that choice into their hands. Why do you make it a question of which scroll mode is more globally reasonable when I'm asking for the option for the designer of the level to choose which is more reasonable in a particular level? If I say "letting the actor begin leaving the screen before flipping or scrolling to the next screen" for my particuarl level, then it is - because I have reasoned it so. I'm not asking to change all levels, but to give me and others the option to choose what I (and possibly others) believe to be more reasonable. Let's look at some recent works to see how they've gotten around the problem I'm describing. Maybe you didn't try the level I pasted into the last email, instead just sending off a line to say you don't like developing, making Enigma better. "Here is a little level of mine ("Four Elemental Tests") [4lments.lua]. It includes four tests based on speed, intelligence, dexterity and patience ; it's an all-in-one level." -- Moonpearl12 In this level, the four theme rooms are bordered with stones which, with the exception of the bumper stones in the Earth room, serve only to divide the rooms. Notice in the Fire theme room (see attached thumbnail) that the walls for the Earth and Water room are visible on the east and south sides respectively. The theme of the rooms had to be a compromise of border stones due to the problem I'm describing - no scroll option to truly "scroll but align to screens." Had those stones been a more functional part of the rooms, they would have been revealed before entering the room. The Air room is bordered by the bump stones from the Earth room for no other reason than there is no screen scroll mode available to move them out of view. The point is - I wish to make a functional section of an adjacent screen not visible until a transition begins from one screen to the next, and providing a scroll mode that does this would allow me to get on with what I'm doing - attempting to add to the value of Enigma by asking for more options for level designers, and creating levels myself. I'm just asking for a scroll mode that actually does "scroll but align to screens." on the horizontal and vertical thresholds, instead of begining the transition too soon and making the scroll short of an entire screen by one block - which isn't suitable for my current level creation. Is there something in the code that doesn't allow more than 4 scroll options? I'll gladly look into the code if you believe there's a legitimate reason there for not adding new scroll options. But so far, I'm not buying your reasons against considering this - This idea to have this style of screen scrolling and/or flipping seems a bit overdue to me.
4lments2.png
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