Thank you ! I spent so much time and energy in making it...
>About the fourth door: A coinslot performs its >action when a coin is
>inserted and when time runs out. Normally this works >well since only
>the coinslot controls the door, but in your case you >close the door
>with the trigger and then the coinslot runs out of >time, reopening the
>door (because the action is "openclose"). You could >fix this by
>writing a function that the coinslot calls that >first checks to see if
>the trigger has been pushed (the trigger would close >the door as well
>as change a variable through a second function) and >then, if it has
>not, tells the door to "openclose."
Aaw, OK, I understand now. Could you send me the code as it should appear in the .lua file ? I'm not very good at programming, so...
>For the magnet: Simply replace "it-magnet" with "it->magnet-on" -- this
>makes the magnet start on; unfortunately it will >also attract your
>ball at the beginning.
I wonder if it would be possible to switch the magnet on as soon as you come into the last room ? It would prevent you from being attracted at the beginning.
Thanks again for your support !
Aurore.
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