Moon Pearl wrote: > Hello Petr, > > I took time to read your e-mail (yes I did !). Well, these conceptions are > pretty interesting to me, but if you really want to have an editor working > with vectorial rooms and so on, you'll have to make it very practical and > easy to use ! Because I wouldn't use such an editor if it took me more time > to draw a level than with a standard editor !
Thanks for response. I actually plan to make editing as straightforward as possible. You can use classical atom-per-click way of design, if you want to. In fact, you will have to, not everything can be designed simply with this high level approach. The key is making the interface familiar enough so that the users don't have to know what takes place behind the scene; but if they know, it'll help them. I think the best thing about the editor is that when you change your mind and want, say, all walls to be from metal, instead from stone, it's a matter of simple drag'n'drop of a metal tile to desired wall. Well... that said, making the editor nice and friendly will certainly be a pain. Enigma isn't very widget-rich development platform, and in that rather low resolution, there won't be very much space to accomodate all the necessary windows and panes... wish me luck ;) > > Aurore. Petr Machata
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