Quoth Tacvek <[EMAIL PROTECTED]>, on 2005-09-21 13:00:11 -0400: > Are there any times in that file that are possible only due to a glitch/bug > in Enigma? > (a glitch/bug in the level, rather than the engine is not a big deal > because when it is fixed the version will be updated and all times > invalidated anyway) > > If so care can be taken to avoid those lines being used to update the par > times.
That's a good point; I think I may have a time in there for the nonexistent "Epimenides" level (from one of the posts to the list) which I sort of shoved into the Enigma 3 pack locally in order to try it out. That should be removed just in case there's a conflict, since it doesn't correspond to any "official" Enigma 0.92 level AFAIK. Other than that, paging through the level packs, I don't see any cases where a game engine bug has helped me. In some cases I used a stranger-than-usual strategy in order to solve levels, some of which might be construed as level bugs; for instance, in Oxyds #117 "Per.Oxyd 55", my strategy was (rot13 to avoid spoilers): 1. Trg pehfurq ol obyqre. Qvr. 2. Erfcnja, abg orgjrra gur obyqref. Tb pbhagre-pybpxjvfr naq ragre gur vaare nern. Uvg gur bklq. Uvg gur fjvgpu gb ghea ba gur ynfre. Teno gur sybccl. Uvg gur ynfre ornz. Qvr. 3. Erfcnja, cebonoyl abg orgjrra gur obyqref. Tb pybpxjvfr naq chg gur sybccl va gur sybccl fybg. Gur bar-jnl neebjf fjvgpu. Hfr gur ybjre bar-jnl neebj gb uvg gur frpbaq bklq. Jva. It's hard to tell whether the level designers intended this or not, so I assume it's a valid way to solve the level, by default... ---> Drake Wilson _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel