> I've noticed that when stone "wood" falls into a newly created abyss, it 
> hovers.
> At some point I saw this behavior when I pushed  the block onto a crackly 
> spot,
> where I wanted it to fall and form a crossing - but it did not.   

Actually, if you look closely at the code Michi posted, you will notice
these lines:

        void on_floor_change() {
            if (server::GameCompatibility != GAMET_OXYD1)
                fall();
        }

Wooden blocks already behave the way you describe it when the game mode
is set to Oxyd 1.  But be careful, this changes the behaviour of a few
other objects as well.

Other than that, I would object to changes in object behaviour that
would affect any of the existing levels.  I did that too often in the
past, and fixing the levels that were affected wasn't funny...

- Daniel





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