> I've noticed that when stone "wood" falls into a newly created abyss, it > hovers. > At some point I saw this behavior when I pushed the block onto a crackly > spot, > where I wanted it to fall and form a crossing - but it did not.
Actually, if you look closely at the code Michi posted, you will notice these lines: void on_floor_change() { if (server::GameCompatibility != GAMET_OXYD1) fall(); } Wooden blocks already behave the way you describe it when the game mode is set to Oxyd 1. But be careful, this changes the behaviour of a few other objects as well. Other than that, I would object to changes in object behaviour that would affect any of the existing levels. I did that too often in the past, and fixing the levels that were affected wasn't funny... - Daniel _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel